Behind the behavioral psychology that drives soccer moms or high schoolers to stay up very late playing online games they are addicted to, may be the solution to your site engagement problem.
" gamification " can fit just about any industry. The term refers to techniques borrowed from video games and offline corporate loyalty programs.
These techniques reward particular behaviors, rate performance, and highlight the merit of users as well as value them in their community.
In 2010, the market was worth $100 million (mostly in the US) and that figure is expected to climb to more than 11 billion by 2020.
You've probably had a gamification experience without necessarily realizing it.
Gamification has long existed in the form of rewarding consumers or through visualizing progress through a process with visual bars.
Modern gamification is about integrating comprehensive loyalty and membership programs across all of a brand's web and mobile media.
The popularity of gamification today brings together multiple trends in the digital consumer environment. You'll need to consider these if you want to find new ways to interact with your customers :
NoSQL, is a modern database architecture that compiles context around behaviors efficiently. Some of the largest companies in the world are using this new technology to manage massive amounts of data (Foursquare, Disney, Craigslist and MTV).
A gamification program requires a sophisticated program designed to enhance the user experience and make it sustainable.
These experiences must be integrated across all brand tools, whether through social media, consumer reviews, online catalogs, blogging, mobile apps or special operations.
Gamification, like all emerging trends, will be misused in some cases. Some people think gamification is about adding recognition badges to a site, without social context, or use gaming methods not suited to their targets (demographics, usability, etc.)
Although adding badges to your site may allow you to reward some notable behaviors, they will have limited impact on user actions in the short term and it will not help to achieve your long-term goals.
You'll need to think deeply to establish a gamified system that matches your Buyer Personas and their play behavior.